New LATAM Voices: selected projects
Here are the 10 LATAM projects we have selected to join the « New LATAM Voices » program, organized as part of the international panorama on Latin American creation of the 5th NewImages Festival, in partnership with Garage Stories.
This program aims to bring together Latam emerging talent with creators from all over the world to tell their stories and move their projects forward. More information about the workshop.
Open call for worldwide creators
Tuesday, February 8th → Tuesday, March 8th (11:59pm, GMT) – Free of charge
Participate in the workshop by joining one of the selected projects as a team member! See terms and conditions.
ANCESTRAL SECRET VR
Artist — Maria Jose Diaz
Category — Theater, Documentary, Installation, Virtual Reality
Thematics — Environmental, Culture and arts, Experimental, Animation, Documentary, Interactive, Natural sciences, Latin America, Kids
Country — Chili
Missing profiles — 3D Artist, Creative Artist, Animator, XR / Interactive Designer, Visual Concept, Graphic Designer, Actor / Voice
Technologies — 3D animation, 6DoF, Installation, Interactivity, Ambisonics sound, 3DoF, Virtual Reality
Development status — Early stage work-in-progress
Synopsis — There is an ancient Inca prophecy, which says that in the difficult times of the planet, harmony will return when the condor and the eagle fly together again. The condor represents the indigenous peoples, and the eagle represents the globalized world. This is a magical journey through the worldview of the Q’ero community of Peru (the last Inca), which redefines the relationship between humanity and Mother Earth in an immersive experience that breaks the physical limits of reality.
Ancestral Secret VR is a sensory virtual reality experience, located in the magical landscape of the Q’ero community, in the heights of the mountains of Peru. The user embarks in a virtual pilgrimage through the mountains, going up to the community of the last Inca.
CODEX OF THE FUTURE
Artist — Elder Manuel Tobar
Category — Art, Fiction, Documentary, Installation
Thematics — Science-fiction, Social issues, Interactive, Latin America, Experimental, Meditative, Culture and arts, indigenous futurism and Ancestral Futures
Country — Colombia
Missing profiles — 3D Artist, Technical Artist, Visual Concept, XR / Interactive Designer, international ressource management or PR
Technologies — AR, 6DoF, Augmented Reality, Installation, LIDAR Scanning, Interactivity, Volumetric capture, Pop-up book, Photogrammetry
Development status — Work-in-progress with prototype
Synopsis — The Codex of the Future tells stories that mixes ancestrality with futurism in search of creating new ways of imagining the future itself. In order to achieve this the Codex utilizes narratives generated through virtual reality, augmented reality, physical objects and interpersonal interactions. The Codex of the Future attempts to subvert the general idea that locates First Nation populations in the
past, far from technology, perpetually suspended in the concept of the “noble savage”. In contrast, the Codex details forward thinkng cosmogenies, wishes and perceptions regarding the future and the nature if time itself. The Codex creates a space for collaborative creation through creative laboratories in cities, at
universities, public entities, etc, as a way if shaping and reimagining reality and ways of seeing the world through the use of the pedagogical tools developed through this project.
THE COMPANY
Artist — Juan Manuel Codó
Category — Art, Fiction, Live performance
Thematics — Animation, Fiction, Interactive, Drama, Science-fiction, Thriller, Society / Political, Sciences and technologies, Social issues, Women
Country — Argentina
Missing profiles — Actor / Voice
Technologies — Real time engine, Ambisonics sound, Haptics, Interactivity, 3D animation, 6DoF, Stereoscopic 3D
Development status — Early stage work-in-progress
Synopsis — The Company, is the story of a woman named Thelma. A woman obsessed with work but who also has fun in her free time. Thelma is in the middle of an active job search, she checks linkedin every day, and when she can update her Skills profile to be well positioned, one day she gets the notification of her life. She is called for an interview at the best company on the planet “The Company”. Everything seems to be unbelievable amazing, but the interview quickly turns wicked and dark. Based on a system of interactive actions, Telma must define her future, her present and her personality.
FROM THE EYES OF A DIFFERENT SOUL
Artist — Sebastian Barronuevo
Category — Fiction, Art
Thematics — Drama, Horror, Mystery
Country — Ecuador
Missing profiles — 3D Artist, Technical Artist, Animator, Actor / Voice, Producer / Co-producer
Technologies — Augmented Reality
Development status — Idea / concept
Synopsis — Stevie and Alan, two completely different people, desperately looking for Ari’s company, will do anything to win the love of this beautiful damsel, meanwhile the twisted mind and heart of Stevie and
Alan will play a dirty trick on them. The future project to be built tries to look from the perspective of a person with mental problems such as schizophrenia and mental disorder such as psychopathy, seeing and hearing the
events that these people suffer, making them see that they are not the same mental illnesses while telling a dramatic and romantic fictional story through virtual reality.
KILLING PHILIP
Artist — Fabio Rychter
Category — VR Interactive Narrative
Thematics — Animation, Science-fiction, Interactive
Country — Brazil
Missing profiles — Technical Artist, Actor / Voice, Producer / Co-producer
Technologies — 3D animation, Artificial Intelligence, Real time engine, Motion capture, 6DoF
Development status — Idea / concept
Synopsis — “Killing Philip” is a VR interactive multiplayer narrative experience about the relationship
between a virtual A.I. named Philip and a human being. Think Blade Runner, Westworld, Ex Machina, Her. This story has been told many times but there is a key difference in the way we are going to tell it. In general, while we watch those movies, we cringe as we follow the naive main character falling for the
robot / A.I./ replicant. Looking from the outside, we are certain that we would never be that guy. In “Killing Philip” we want to prove you wrong. We want to make you believe that that character in front of you has somehow become aware of his sad condition as a digital being and needs your help to escape
his terrible fate.
LOVE & REMEMBRANCE
Artist — Emilia Yang
Category — Art, Documentary, Fiction, Indie Game
Thematics — Documentary, Interactive, Latin America, Society / Political, Social issues, Women, Experimental
Country — Nicaragua
Missing profiles — Technical Artist, Actor / Voice, Producer / Co-producer
Technologies — 3D animation, Photogrammetry, Mixed Reality, Haptics, Interactivity, Ambisonics
sound, 6DoF, Installation, Hand tracking, Multisensory (heat, wind, scent…), Performance
Development status — Early stage work-in-progress
Synopsis — In 2018, as a response to peaceful protests, the Nicaraguan government committed crimes against humanity by killing over 300 protestors. This first-person VR experience centers memories of
state violence as a foundation for storytelling. The viewer’s journey follows the memories of a female activist in the midst of the uprisings and construction of memorials in the victims’ communities. The audience learns about the immense loss of lives and how the victims’ families continue to fight for truth while challenging the government’s efforts to erase their memories. Moving through the narrative, the user can choose to experience the action from either a safe house or
the street’s frontlines. If the user elects to participate in the streets, they witness the protesters’ efforts to protect their communities with barricades and medical aid.
PUEBLO SANTO: A CUMBIA TRIP
Artist — Maria Cecilia Reyes Redondo
Category — Music, Fiction, Indie Game
Thematics — Culture and arts, History, Social issues, Music, Interactive, Fiction, Myths / Traditions, Latin America, African
Country — Colombia
Missing profiles — 3D Artist, Developer, XR / Interactive Designer
Technologies — 3D animation, 6DoF, Ambisonics sound, Hand tracking, Interactivity, Stereoscopic 3D
Development status — Early stage work-in-progress
Synopsis — Immerse into the mythical village of the Colombian Caribbean coast where Cumbia was born. In Pueblo Santo, the indigenous Amacumbié cosmogony intertwines with a depiction of Colombia’s history of colonialism and violence, challenging the interactor to understand this past, overcome evil and restore the balance by playing and dancing Cumbia’s original melody. Pueblo Santo is a VR musical trip that takes the interactor to a mythological town on the Colombian Caribbean coast. The experience is based on the story of Pueblo Santo, a typical Colombian Caribbean town that suffered a massacre.
SANTIAGO, I LOVE YOU (SANTIAGO, TE AMO)
Artist — Mauricio Lopez
Category — Fiction
Thematics — Animation, Latin America, Fiction, Interactive, Urban Stories, Tourist Attraction, City Branding
Country — Chili
Missing profiles — Animator, Actor / Voice, XR / Interactive Designer, 3D Artist, Director / Co-Director, Producer / Co-producer, Creative Artist, Visual Concept, Developer
Technologies — 3D animation, 6DoF, Ambisonics sound, AR, Real time engine, Augmented Reality, Interactivity
Development status — Idea / concept
Synopsis — Santiago de Chile: A city of 40 very different districts governed as separate towns. Home to 6 million people, and the number keeps growing. A noisy megapolis leaned against the wall of the Andes mountain, lined with pomegranates, lemons, and oranges growing all around. The survivor of many earthquakes, proudly holding on its shaky ground the tallest building in Latin America. Once the poorest
capital of the Spanish crown; now the most advanced, safe, and prosperous city in the region. Our source of inspiration is the “Paris, je t’aime” movie (2006), an anthology of 18 short films of multiple
genres about the capital of France. “Santiago, te amo” picks the same premise and creates a VR collection of ten animated stories that happen in different parts of the city.
TAKE ME ON TRIP (LLÉVAME DE VIAJE)
Artist — Melisa Jimena Iglesias
Category — Art, Fiction, Live performance, Audio Fiction, Murals art with augmented reality
Thematics — Animation, Fantasy, Latin America, Kids, Women
Country — Uruguay
Missing profiles — Animator, Composer / Sound Designer, Graphic Designer, Developer
Technologies — AR, Ambisonics sound, Augmented Reality, Animation
Development status— Early stage work-in-progress
Synopsis — It is a triptych of murals with augmented reality that invites children and adults to travel through seas and dreams, immersing themselves with its protagonist in the literary work “Take me” by the Uruguayan author Mercedes Calvo and the Spanish illustrator Yolanda Mosquera. A white wall, a bit of magic and a cell phone is all you need to live a unique experience in the department of Colonia. A girl who dreams. A grandmother who awaits her beyond time. Up on a paper boat, in the care of the moon, a girl ventures into her dreams. In the journey, the ocean is a companion and on its surface of salt
water, the words sing with a special sonority. On an island, a mandarin tree invites our navigator to approach the shore. There is a party there, hugs, gifts and a grandmother, her grandmother, who bakes
delicacies. Prose and verse to talk about family love.
WITHOUT MEASURES
Artist — Aurora Fernanda Aquino Garcete
Category — Fiction
Thematics — Drama, Fiction, Interactive, Social issues
Country — Paraguay
Missing profiles — Composer / Sound Designer, Technical Artist, Producer / Co-producer, 3D Artist, XR / Interactive Designer
Technologies — Ambisonics sound, Interactivity
Development status — Early stage work-in-progress
Synopsis — Sara is a plastic artist obsessed with her thinness. On the last day of the year, she begins to paint a new work. Doing so, she relives the insecurities of the past in her workshop and tries to endure
abstinence from eating. Each room in her workshop reflects her state of mind: in the space, Sara feels withdrawal; in the kitchen, the robberies; in the workshop, guilt; and in the toilet, the self-scourge. While in the outside world, life is celebrated, in Sara’s inner world, the disease consumes her, and the distortion of reality is accentuated. The artist advances with her latest work between the need to express her immense pain and the pleasure it gives her to express herself through her paintings, where she
immerses herself in a sea of dreams that she may not achieve.